Game objective
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Available routes
Turning and switching
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Gaa Under GunnarTM can be and has been played in different variations. Below you will find a list of the most used along with a brief description of each. You will also find the codes you need to decipher the game type listed with every result sheet. These are the most used, but just go innovate!
The codes used to distinguish the different variations are as follows:
Classic GUG is the original and most played version of the game. It is coded C for Classic in the result sheets and its variation code is S-1D1I-SD indicating multiple single players using one die and one icon each and drinking as specified in the rules. This is the game version described in the rules document.
Classic Team GUG is the original team variation of the game. It is coded CT for Classic Team in the result sheets and its variation code is T-1D1I-DD indicating multiple teams of two players using one die and one icon per team and as a team drinking double the amount as specified in the rules. It is left to the team to decide who drinks how much – normally players drink equal amounts with stronger drinking players helping out weaker drinking players if needed.
Classic Sprint GUG coded CSP in the results sheets is a single player variation of the Classic GUG. Its variation code is S-1D1I-SP indicating a single player using one die and one icon in a timed game with the purpose of completing it as fast as possible. There is only one player at the game board at a time with other players timing and observing.
Double Up Team GUG coded DUT in the results sheets is a variation of Classic Team GUG. Its variation code is T-2D2I-DD indicating multiple teams of two players using two dice and two icons per team drinking double the amount. Each team rolls two dice and moves their two icons (one linked to each team member) by dedicating a single die to a single icon each turn after rolling. Each player drinks for both the team icons.
The Closed Stations variations coded -CS following the code of the variation played (possibly any of the four mentioned above) is an addition to the original game and requires additional equipment. A specified number of end stations are drawn at random and closed for the game meaning that no inhibitions can be dropped at then - they can be used when moving though. In the same way end stations can be drawn at random and have their drinking requirements doubled or tripled. Heathrow cannot be closed. Standard is closing five south and five north end stations plus doubling drinking at three stations and tripling at one.
Tournament and coding variations Gaa Under GunnarTM is often played in a tournament format when serious players are gathered. Normally the players present decide on a format based on the following considerations: 1) Number of players – equal division into heats 2) Minimum and/or maximum games a player needs to play 3) Possibility for two routes to the final giving players who qualify directly for the final an advantage over players qualifying themselves through a repêchage.
Below you find the codes and instructions for understanding previously used tournament formats as well as an example for clarification.
H = Heat (first layer) SF = Semi-final (second layer) R = Repêchage (intermediate layer) F = Final (last layer) - = separates the layers / = separates the layer-info from the info on movement of players to subsequent layers the number in front of a layer (before the / ) indicates the number of games played in the layer the number in front of a layer (after the / ) indicates number of players moving to the then given layer the number after a layer indicates the number of players in each game in the given layer @X = indicates a rotation-structure of some sort in the given layer where all players play more than one heat. X indicates the total number of rotated players.
The standard format with 8 players is then coded as 2H4/1F2R-1R4/2F-F4 indicating 2 heats of 4 people with the winner moving to the final and second and third place moving to the repêchage followed by 1 repêchage of 4 players with the winner and runner-up joining the heat winners in the 4 player final.
The format “3H3/2SF-2SF3/1F2R-1R4/2F-F4” was used for the Roskilde 2003 Tournament and indicates the following tournament structure: 3 heats of 3 people with the 2 best moving to the semi-finals followed by 2 semi-finals of 3 people with the winner moving to the final and second and third place moving to the repêchage followed by 1 repêchage with the two best moving to the final followed by a final of 4 people.
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